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Showing posts from September, 2018

Xena: Warrior Princess FT. Bivius RPG (Part 3)

After being given their first quest (a sidequest), Xena and Gabrielle continue their adventure. This second game session has several combat moments against enemies and traps alike. I've also used the wilderness exploration rules from Bivius, as well as a bit of inspiration from a free hexploration tool called The Hexmancer ! I've followed my heroines' progress using hexpaper (you can find it if you search for organic chemistry paper on Amazon ), a micron pen (again, easily found on Amazon ), and hex map icons for inspiration (you can google those). I hope you enjoy this second entry!  ---------------------------------------------------------------------- OUTDOORS MODE Urban sandbox Initial location: Stagira (Terrain) Farmlands/plain (Settlement) Town (Detail 1) Agricultural (Detail 2) Rich Previously on Xena:  Gabrielle stops a drunken man from stealing at Stagira’s marketplace. Then, she and Xena go to the Blue Goblet inn, where they meet Shani, an old

Xena: Warrior Princess FT. Bivius RPG (Part 2)

After having had fun creating my Bivius versions of Xena, Gabrielle, and Callisto ( check part 1 here ), it's time to get them into action and start playing!  I'm using Bivius: Tunnels & Dragons , ÜNE (Universal NPC Emulator for helping me create NPCs), a d12 (for Bivius), a d100 (for ÜNE), and the GameMaster's Apprentice base deck (for generating random ideas). I'll be using a d12 for rolling my results. As per Bivius rules, the number of sides for the die is irrelevant, as long as it's used in a binary fashion. In other words: An even number = A/Yes, an odd number = B/No I'm also using a map of Xena's adventures in Greece , google maps, and a Herb and Spice online name generator (I didn't know that was a thing, until I realized I had specifically googled it to use it in this game). Is all of this necessary? Besides Bivius' rules, and a binary something (i.e. a die, a coin, a stick, a rock, etc), no. It's all just extra fluff I

Xena: Warrior Princess FT. Bivius RPG (Part 1)

I've recently discovered a solo RPG system that surprised me due to its simplicity and potential. I'm talking about Lostpangolin's creation: BIVIUS . It's an RPG that is comprised of only 8 simple rules , 14 total if you add the advanced rules . If you're looking for a quick RPG that can offer you unlimited possibilities, look no further. Also, if you want more depth, the author offers a more detailed version titled " Tunnels & Dragons ". It revolves around the same 8-14 rules, but it adds other goodies such as more detailed character creation and advancement, adventure and dungeon generation, journeying and exploration by land-water-air, campaign creation, sandbox mode for both wilderness and urban locations, sidequests, a bestiary, NPC guidelines, and guidelines for creating a funnel adventure ! It's 31 pages, but don't let yourself be fooled by that! As a system, it is gold! It took me a few minutes to read it, and I immediately love

Geek Gamer's Social combat rules for RPG games

I'm an avid fan of the Lone Wolf Roleplaying community in G+. In part it's because all users there are really friendly; in part it's because it has tons of wonderful ideas to enhance my own roleplaying sessions, be it solo or in group. A recent entry by user Geek Gamer presented an interesting concept: that of social combat. But, what is social combat? As a concept, it's not that different from your average combat encounter, except that instead of using melee, magic, or ranged weapons, you use social skills. So, again, it's you VS someone else, but at a social level. Geek Gamers does an excellent analysis of the term, and uses the rules from the Dallas TV Show RPG to explain the concept. However, here's where things get interesting: she also offers a system to apply social combat into other RPGs such as D&D or OSR ones. Based on her explanation, I took the liberty of polishing the system she offers, so to ensure it can easily be understood and taken to