So far we've learned about the Generative GM Method and its steps. We've also explored some examples on how to find information about the location for the adventure and its plot hooks. Now, for the last part of the planning, I'm going to focus on the characters I'll be playing with. When it comes to solo RPGing and player characters, there are two main schools of thought from what I've learned so far (here's an interesting example that explains some popular methods briefly): You play your PCs as you normally would in a cooperative RPG session, consciously separating their actions and knowledge from those you have as GM. (the PC/GM-in-one approach) You emulate the PCs with the use of tools to keep the randomness of actual player decisions while focusing on GMing play as you would in a cooperative RPG session. (the PC-as-NPCs approach ) I've played as the PC/GM-in-one approach before, and even though it's interesting, I wanted some random...
Welcome to Eryssel's Journeys, a blog about Solo-RPG's, Board Games, and other random stuff.